Archive for the ‘ Gaming and Media ’ Category

Remember The Date

November 6th.
The official date when millions of gamers will squeal with unprecedented happiness. Below is some classified intel on the multiplayer that comes from some-gaming-site-that-I-cannot-access-anymore-and-does-not-belong-to-me-to-prevent-any-kind-of-plaigerism (Halo Waypoint) that we will have to become proficient in for the next generation.

• Weapon Drops

“Traditionally, power weapons spawn at set locations on a map. After looking at what has worked in the past and what we wanted to change for the future, we decided to build a new weapon spawning system from the ground up for Halo 4. Our primary goal was to make the system accessible to both new and returning Halo players, and also to make it fit within the context of Infinity–a massive vessel that is the new home of Halo multiplayer.
Initial weapon drops happen at the beginning of a match. After that, timers are set for when they drop in, and subtle UI elements communicate the time and destination of their impending arrival. Drops will be appropriate for each map; for instance, long-range weapon drops (i.e., sniper rifles) are likely to occur on large maps while close-range weapon drops (i.e., shotguns) are likely to occur on tight quarter maps.

There are two important things to note about weapon drops: you’ll have the ability to customize ordinance in custom games, and not-at-all-random is a more accurate descriptor than random.

• Player Spawn System

Evaluating the average number of living players on a map at a time, how long it takes to see an opponent, how quickly you can get back into action after dying, the length of time you’re dead versus the length of time you’re alive, and overall expected life spans were all things we considered when determining the player spawn system in Halo 4. Ultimately, we opted to give players freedom over this feature.
So, in certain modes (not all), players can control the timing for when they spawn. That means that, when you die, you can choose to spawn immediately, take a short breather to select your loadout, or plan your next strategy based on how the game is going. Objective game types use specially-tuned spawn timers that are designed to suit game length, object respawn times, and scoring.

Just like weapon drops, you’ll be able to tweak (or turn off) these settings in custom games.

• Sprint

The decisions people make in matchmaking give us an invaluable amount of information about both the game and various gameplay elements. The information we gleaned from Reach allowed us to learn a lot of lessons from Armor Abilities. That and the balancing we’ve done within the sandbox led us to make the decision that everyone will have Sprint in Halo 4–meaning you will no longer have to choose between base mobility and an extra ability.
The levels in Halo 4 are designed for this faster mobility. You’re continually driven right back into action, not away from it. You can try to use Sprint to flee combat, but you’re not likely to be successful because everyone else will have it, too, thus ensuring someone will be right on your tail, shooting your back while you attempt to escape, and probably causing your untimely demise.

It’s also worth mentioning that just because everybody has Sprint, base movement is not slow. If you’re familiar with previous Halo games, we looked at the speed and mobility of Halo 3 as the inspiration for Halo 4.

• Forerunner Vision

Forerunner vision, one of the Armor Abilities that will debut in Halo 4, is still being tweaked, so I’m going to keep the details light today. While it’s being described as letting you see through walls, it’s more accurate to refer to it as sonar, where it sweeps out from its origin point to detect surrounding objects.
As with all Armor Abilities, it has tradeoffs: there is a delay before you get the knowledge of where other players are located, situational awareness is affected by the visual treatment of that mode (in its current iteration, it can best be described as shimmery), and other players within the range receive auditory cues when you activate it. So they will know when you’re peeking.

We’ll share more about this Armor Ability, and others, in the months leading up to launch.

• Spartan Ops

One of the biggest changes we’ve made to multiplayer is making story an integral part of the experience. Our new Halo 4 cooperative mode, called Spartan Ops, is an ambitious example of that. If you’re a fan of Firefight, we anticipate you’ll enjoy this objective-based multiplayer mode.
Along with introducing an ongoing CG series that will tell a story over the course of a season, Spartan Ops will also give you the opportunity to play weekly missions that relate to that fiction. This mode will provide an outlet once you complete the Campaign to further the story past the game’s end.

[Spartan Ops is part of the Halo 4 package, not paid DLC.]

Our vision for the Halo 4 multiplayer experience is to continue the tradition of giving you the tools to craft your own custom experience. A lot of these settings can be tweaked, and, right out of the box, you can put the disc in and have the experience you want in system link games, tournaments, etc. Giving players choices, and empowering them to make choices for how they want to play, is a priority for us.”

Halo 4 Theme

Interactable floating debris? Hoo-rah!

       *SPOILER ALERT-SPOILER ALERT-SPOILER ALERT-SPOILER ALERT-SPOILER ALERT*

Also some other information has surfaced on the story elements as well. The Spartan IV program was developed on the UNSC Infinity (from my opinion it was done in that manner after receiving a disstress signal from Forward unto Dawn or from the home planet of the Sangheili after a civil war with a religous sect threatens the peace that the two races established. On their way to the planet they get raided by a squad of enemy ships and crash-land onto the shield world of Requiem where they face a bigger threat than the Sangheili could ever be. <insert Mantle doctrine>)

A Picture Worth A Thousand Gamerscore

Waiting for the debut of Halo 4 can be unnerving for some (Okay, perhaps all of us.) and the amount of info we have been granted to see makes it even worse.
Now, courtesy of leak site AllGamesBeta, our eyes can once again feast on more conceptual screenshots that make us delve into this mystery that Halo 4 has hidden itself behind. The first one shows Master Chief talking to his AI Cortana; a few others gives us some contemporary idea of how the multiplayer will be like with some sweet action shots while the rest show concept art and early game footage.

20120420-100336.jpg

Crisp, clean HUD. Nice.

Forerunner?

Imma' kick ya'...in the butt.

The Covenant is definitely going to appear again; their role: Unknown

It’s absolutely beautiful I must say, the game has some potential to become the best looking Halo anything ever crafted (except when they make Halo 5 for the “Durango”), even though graphics play a large part of the game we seem to be more concerned about how we will play the same. New features are in the talks and some of us are worried. Now don’t get me wrong, we have been playing what is seems like the same game over and over again with new engines and armor pieces (mind that I am excluding Halo: Reach from this), perhaps it would be a good idea to mix things around a bit; not totally stripping it and disregarding the original, but add the new features in (and make it work) to make it feel new and fresh.
343 Industries is doing a heck of a job to give us what we want and many people believe it or not would be absolutely surprised if they messed it up. We have faith in you Frank O’Connor–make us proud.

*Pictures courtesy of AllGamesBeta, EGM, and Google Images.

Delayed Review: The Dark Knight

How can I resist speaking about the best movie that I have ever seen? the problem lies in that very statement, I can’t. Now for those of you who have seen The Godfather and profess that the movie is the best ever produced for our eyes to feast upon, I can’t say the same. Perhaps because I have never seen any of the Godfathers, regardless The dark Knight is a hardy meal of it’s own that leaves my stuffed (in some theoretical manner that is not meant as a pleasantry).

Since I have never seen Batman Begins (funny story how that happened; I was in a drive-in theater and we were to watch that and Sharkboy and lavagirl as a package deal. I disagreed and pleaded with my parents that perhaps it was the wrong time, but they insisted and we were off. If I have to decree what would be the most ridiculous movie ever it would be Sharkboy and lavagirl. My eyes became heavy with bordom and as soon as the credits rolled I was asleep. Later did I know that I slept through Batman Begins and my hatred for Taylor lautner began years before Twilight…)

Back to my review…

The Batman reboot that Christopher Nolan took under his graceful wing was dark and realistic, something that the past movies failed to achieve, except for the first one directed by Tim Burton. Close, but no cigar.
Not like the previous movies were trying to hit that mark, but nothing can do what Christopher Nolan did. Batman, The Joker, Harvey Dent were all more tangible and believable than any superhero movie made, Gotham City could have been hidden on the U.S. map for all we (don’t) know. The Batmobile also received a make-over, setting the famed vehicle’s Kick-but meter to an impressive all-time high.

Most and foremost the one reason I love The Dark Knight has to be the performance given by Heath Ledger, the take on The Joker at that time convinced me that it had to have been arguably the best acting that has ever beheld before me. He felt real, felt like your average joe who was tormented and abused by his drunk father…or the conflict with his wife…(or some other fabricated lie he must recreate each day to deal with his insanity). While the both may be true in a round-about way, the Joker is multidimensional and his mysterious history is what keeps you watching, hoping that some little string of dialogue could reveal his past. When the movie is over you begin to wonder if it was possible that the Joker himself is unaware of his true origins…

Christopher Nolan noted that the movie was the origin of Two-Face (Harvey Dent) as the story curve revolved around him and the rise of the Joker.

Now what about Batman? I mean the movie is about him correct? Well, sort-of, but he cannot be unspoken. The only thing I have to disagree on Christian Bale’s role as Batman is that voice he disguises his self with, however it works, but most people might have a hard time understanding him. Bruce Wayne is very multidimensional as well, with a sense of criminal justice planted deep into his heart after the death of his parents, but will not kill unless absolutely necessary believing all men deserve a trial and to kill makes him no better than his enemies.
This was reflected greater than I had seen before in The Dark Knight when he was presented with the chance to end the Joker’s reign forever, but saved him, showing his true compassion and moral personality.

The interpersonal relationship between The Joker and Batman is unlike any and Christopher Nolan went above and beyond with his take on the rich mythology of the DC Comics superhero. With The Dark Knight Rises coming to the theaters July 20th of this year I am among those will be sitting in front of that Imax screen with complete faith that Christopher Nolan’s last installment was taken with great care (as he always has) and will most likely enjoy that as much as The Dark Knight…

Unhinged Polygons: Zombie Repellant

“Don’t get into the Warthog Jimmy.” I told my friend, warning him of the possible snipers in the area. The battlefield was quiet and a lone Rocket-hog sat in the middle of it. It was suspicious, usually it was fought for and Jimmy was known for getting into it first.
“Don’t worry Tony, I’ll just get it really quick and drive off before anyone can hit me.” He then casually strutted out of the cave and toward the Warthog, jumped in, and was instantly plucked out of gameplay from a head-shot.

This is one of the many scenarios I face during the frequent Halo Parties I attend. I was obliged to be invited to another in the same week from a different group of friends, two in one week. I was beginning to think that life couldn’t get any better than this. Mountains of Pizza boxes and Dr. Pepper cans became the latest pieces of furniture and the headsets were starting to bend our ears in a shape any Trekkie would be proud of.

The First one was composed of the friends with whom I work with; Jimmy, Ken (Kenny), and Mark. The invitation was obvious after an argument erupted after I said that I could get the Killimanjaro medal, Mark was skeptical and challenged me to a Slayer match. I came as soon as I could to his place, arriving when he least expected it. The first match was an Infection and I was one of the defending players. Since it was on ONI Sword base a good spot could be found in various places and prepared myself by procuring a shotgun before the herd of zombies came running towards me. It took seconds for the rampage to begin.

One zombie.
Two zombie. Double Kill.
Three zombie. Triple Kill.
Four and Five zombie. Zombie Killing Spree.

Mark was now getting concerned.

Six zombie. Killtrocity.
Seven. Killimonjaro.

Mark’s face was then breaking into a sweat.

Eat my medals Mark!

Eight. Killtastrophe.
Nine. Killpocalypse.
Ten. Hell’s Janitor.

Mark threw his fist into his lap in defeat.
A few seconds later a voice shouted “Hell’s Jerome!” and the entire room around me went silent. It was only when the match ended that I could see everyone’s face in utter amazement and shock. Mark shook his head then my hand, and said “Good one Marn, didn’t think you could do it.” but what he was really saying was “I will now eat my shoe.”.
It was out of luck, but I knew I could do it. For the rest of the night I was treated like Major Nelson…well, almost I suppose.

Next time you want to challenge me remember this, Don’t Mess with The Marnray.

Battle of the Celestial Bodies: Game Review

As I took a look through my friend’s iPod, planning to waste the rest of my night playing Minecraft something in the bottom of the screen caught my eye. It was mostly because the icon reminded me of the JFO Helmet permutation in Halo Reach and at that time I thought that was the only resemblance the game had, but as soon as I began the first wave I was immediately struck with the old memories of my 5-hour run-ins with The Covenant.

The game starts you out as a Prototype-02 solder, trying to defend your isolated base from an alien invasion that seems to have broke free from the Starship Troopers dimension. The control scheme I feel is superior to other shooters out in the iOS platform; on-screen dual-joysticks allow fluid control of the character’s movement, but the camera control has it’s flaws. Many times I’ll be shooting a horde of plant-like creatures and all of a sudden something attacks me from behind, the lack of possessing the ability to move and shoot and look around at the same time really digs deep. However, In my opinion this adds a level of challenge to the game.

I may not be Master Chief, but I can kick some boo-tay.

During your attempts in killing the aliens that come your way they provide pick-ups that give you a credit bonus or extra ammo for which ever weapon you deploy with. Speaking of ammo, in more challenging areas the count will drop to dangerous level and in the heat of the moment you won’t be paying attention to the ammo, you’ll be more worried about saving your butt. (Irony alert!) When you do run out there’s no turning back and restarting the level is the only life-saver.

Stop shooting and take a screen-shot, perfect idea.

The customization Star Warfare includes is also a feature that makes this one of the best shooting games available on iOS, allowing you to choose between 9 different suit packages. (Technically only 8, but one can be bought with real money for .99 cents.)
The packages consists of helmets, gauntlets, body pieces, boots, and miscellaneous equipment that attaches to the back of the suit; resulting in 100+ different combinations including weapon choices. Each of these can be upgraded 8 times, maximizing firepower to a point that would make Rambo jealous. Most of the items can be purchased with in-game credits, but some top-notch equipment requires purchases with Gems.
These “Gems” are apparently dropped by bosses or by other extraterrestrials within rare circumstances. I haven’t had the opportunity to collect any of these yet so they are indeed a desired commodity, of course a bundle of them can be purchased with real world money. (Yes, yes–we get it now.)

Where have I seen these before...?

If you’re bored out of your mind, have 50mb of data unoccupied, and/or willing to put a dollar to good use I suggest getting Star Warfare. Believe it or not I could call this the “Mobile Halo” and feel good about it. I might just think twice about giving the iPod back…